A downloadable game for Windows

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About

Collect coins and upgrade your coin pushing machine to collect coins faster!

Features

  • Lots and lots of coins
  • Shiny ✨
  • Raytracing

Credits

Programming, Music, Art, etc - Mia Bentzen

Unreal Engine 4 - Epic Games

StatusReleased
PlatformsWindows
AuthorMia Bentzen
Made withUnreal Engine, Blender
TagsCasual, Idle, upgrades
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

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Click download now to get access to the following files:

CoinPusher.zip 204 MB

Development log

Comments

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(1 edit)

Hey ! so much fun in this quick game ! 

I'm trying to make a coin pusher as well and that's how I found yours. Will you be ok to share how you manage to make the coin so "snappy" ?

Mine looks kinda weightless compared to that.

Hmm well, it mostly comes down to the physics engine and sound design.

There's a few different major physics engines, and depending on which one you use (which largely comes down to which game engine you use) you'll need to tweak things differently to make it look nice, so what I did exactly is unlikely to work unless you also use UE5.

However, what I would suggest you to do to get the snappiness you want is the following:

1. Try scaling your entire game up and down, to see if it improves. When working with objects as small as coins, real scales often don't work well. But 1 meter in radius coins for instance would also very much result in some oddness. Experiment with it to see what works best. Larger objects tend to be more stable, but move slower. You can also try changing gravity to see if that helps a bit.

2. Try to make some nice metal clinking sounds for your coins. You'd be surprised by how much feel is communicated by sound alone. (A good example of this is there was a game that had a gun that people felt was too weak, and instead of making it more powerful, they made it sound better. Suddenly no one had any complaints with it)

3. Play around with physics settings, like the mass of your coins, the simulation rate, how bouncy they are, their friction, etc.

These are the things I tweaked the most to get the results I was after.

Hope this helps!

First thanks a lot for taking the time to reply ! 

I am using UE5 actually, between my message and now I already played with the gravity and it improved a lot !
I will continue pushing with your tips in mind. Thanks again !

Oof  crash can't run