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Devlog
State of the game, 1 week later
January 13, 2018
by
Mia Bentzen
1
So through the week i managed to come up with some ideas. I tried them all but they all had the same problem i was trying to solve. So it wasn't working out. At this point i don't think i have the gam...
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Taking a 1 week break
January 06, 2018
by
Mia Bentzen
I am going to take a 1 week break from this game (while keeping it in mind and thinking about the redesign). Afterwards i will decide what to do with it...
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The Quality of Life Update - Version 0.4
January 04, 2018
by
Mia Bentzen
Added: Controls have been added to the main menu You can now select blocks types in building mode using the 1 and 2 keys Power system, now you have to provide power to certain blocks. This technically...
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Manufactory Returns! Version 0.3
January 03, 2018
by
Mia Bentzen
I actually managed to fix the performance issue. I previously thought that there was basically no fix for this, but actually there was a workaround that i could use due to the game being on a grid. Th...
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Project canceled indefinitely due to engine problems
December 27, 2017
by
Mia Bentzen
So as it turns out, having massive numbers of objects in Game Maker is practically impossible to make run well no matter what they're even doing, i did not know this as this is the first time i have c...
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Version 0.2
December 27, 2017
by
Mia Bentzen
Added: Version number to main menu A resource system, now you can store items which will be used later for upgrading your blocks (Upgrade system not in yet) Blocks: Wall, useful for blocking splitter...
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