WitchRL
This is my 7DRL entry. It's about creating your own spells using small pieces. Inspired by Noita's spell system.
This game didn't go quite as well as i had hoped. I severely underestimated how long a week was, so i programmed things as if it was a 48 hour jam, resulting in horrendous code. Because of that i couldn't really fix the bugs or add the QoL changes i wanted to, and that's not to mention the game design issues. But at least i got something done.
Status | Released |
Platforms | HTML5 |
Author | Mia Bentzen |
Tags | ascii, Roguelike |
Comments
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Oh, I’m a huge fan of this spell composition mechanic. The game felt quite easy because the spells can be OP, and there’s a lot of healing around… but that’s not a huge problem, because I loved playing around with the spells!
Great job. I’m looking forward to exploring the rest of your games : )
The spell mechanic is super op but also very fun and easy to use. With a little balance it could be really great.
Oh wow, this is pretty cool! I like the idea of combining spell parts together using slots, and gradually gaining more and more slots. I think the game is a bit easy though; there are plenty of powerups and not all that many enemies. Maybe take some time to flesh it out some more, or do a redesign next year? 🙂
Thanks!
Due to my inexperience with game jams (this only my 2nd one) this game's code is an absolute mess, so if i revisit this idea it'll definitely be from scratch.
The game is cool and simple. I like how its all made up with text. Probably if you made the game with actual sprites and art. It would be better. Great game anyways.
Thanks!
I like it! It's simple, but unusual.
Thanks!